Sleep Quest
'Yet another evening.' |
- A very tired old man. |
An old man wants to go to sleep, hilarity ensues. A story of silly nonsense, laughs, and growth.
Sleep Quest is an (open world) text adventure set in a tavern. Embark on an absurd journey inside your home — the ultimate quest for a good night's rest.
Game Highlights:
- Freely roam a living, breathing tavern
- Make friends
- Scowl at said friends
- Rapidly grow bald from bewilderment
- Sleep — or try to, at least
- Dream and fight nightmares of the past
- Find trophies and unlock secrets
Features:
- 110,000-word dialogue rich story!
- 100+ independently triggering events!
- Achievement and story tracker
- Scene viewer
- Replay previously unlocked scenes
- —or watch alternate ones that might have triggered had things happened differently
- Original artwork, text embellishments and hand crafted animations
Note: This game is not designed to run on mobile. A minimum screen width of 1100x760px is required to play comfortably. Animations may push lower memory clients.
Hello. This quirky adventure began as a demo for a SugarCube macro I wrote but the characters simply came to life. Play through to the end. It's worth the adventure, I promise.
If you want to help support me so I can make more of these, here's my Ko-Fi page — or you can choose to donate on itch.io directly using the download button below. Thanks!
Log:
Update v11 - release, bug report, more silly.
Update v10 - added a lot of content & conclusion.
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Unexpected_Dreams |
Genre | Interactive Fiction, Adventure |
Made with | Adobe Photoshop, Twine |
Tags | Comedy, Exploration, Funny, Magic, Narrative, Singleplayer, Story Rich, Text based |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Download
Click download now to get access to the following files:
Development log
- Game breaking bug fixed!Oct 13, 2023
- Public Release! Devlogs are a thing I do now apparently.Oct 12, 2023
Comments
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Innovative aesthetics and a good concept of mobility, I had not seen it before.
Thanks! I'm glad you like it.
The movement system was what started the entire project in the first place — the story sort of just grew out of it like tasty cheese.
In the end, I think the system is too fussy to be released as a tool for other authors to use. It'll need to go through a rework maybe.