'Yet another evening.'
- A very tired old man.

An old man wants to go to sleep, hilarity ensues. A story of silly nonsense, laughs, and growth.

Sleep Quest is an (open world) text adventure set in a tavern. Embark on an absurd journey inside your home — the ultimate quest for a good night's rest.

Game Highlights:

  • Freely roam a living, breathing tavern
  • Make friends
  • Scowl at said friends
  • Rapidly grow bald from bewilderment
  • Sleep — or try to, at least
  • Dream and fight nightmares of the past
  • Find trophies and unlock secrets

Features:

  • 110,000-word dialogue rich story!
  • 100+ independently triggering events!
  • Achievement and story tracker
  • Scene viewer
    • Replay previously unlocked scenes
    • —or watch alternate ones that might have triggered had things happened differently
  • Original artwork, text embellishments and hand crafted animations

Note:  This game is not designed to run on mobile. A minimum screen width of 1100x760px is required to play comfortably. Animations may push lower memory clients.


Hello. This quirky adventure began as a demo for a SugarCube macro I wrote but the characters simply came to life. Play through to the end. It's worth the adventure, I promise.

If you want to help support me so I can make more of these, here's my Ko-Fi page — or you can choose to donate on itch.io directly using the download button below. Thanks!

Log:

Update v11 - release, bug report, more silly.

Update v10 - added a lot of content & conclusion.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorUnexpected_Dreams
GenreInteractive Fiction, Adventure
Made withAdobe Photoshop, Twine
TagsComedy, Exploration, Funny, Magic, Narrative, Singleplayer, Story Rich, Text based
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Download

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Click download now to get access to the following files:

SleepQuest (release) - download 13 MB

Development log

Comments

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(+1)

Innovative aesthetics and a good concept of mobility, I had not seen it before.

Thanks! I'm glad you like it.

The movement system was what started the entire project in the first place — the story sort of just grew out of it like tasty cheese.

In the end, I think the system is too fussy to be released as a tool for other authors to use. It'll need to go through a rework maybe.